Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Tuesday, October 27, 2020

Double Baba Yaga News: Worldwide Popular Game Fortnite Adds A Baba Yaga Skin/ Prof & Pints Have Dr. Rappoprt Talking About Baba Yaga Live Online TONIGHT!

Baba Yaga and her chicken-legged hut, designed by Epic Games for Fortnite

It's "Halloweek" (week of Halloween) and this year we have a good reason to talk about our favorite witch! Though she wasn't originally a character to be pulled from folklore and fairy tales just for this season (any Slavic kid will tell you, she has the ability to scare you all year long!), Baba Yaga has slowly and steadily been entering Western pop culture during the spooky season for some time now and she - and her chicken-legged hut - are now familiar figures. This year, however, she's achieved another pop-culture milestone via the worldwide gaming community of Fortnite. There's enough interest in her now that experts are running live lectures online for special presentations about her... (Read on for details.)

1. Fortnite (one of the most popular video games in the world in 2020) Releases a Baba Yaga "Skin"
Do you hear the sound of chicken legs...?

Baba Yaga has been making appearances in video games for many years but they have tended to be more independent games for niche markets. Then came Baba Yaga in the Hellboy comics and last year the most recent Hellboy on the big screen had Baba Yaga and her walking hut as a very scary antagonist (rated R). She's been appearing more in pop culture references the past few years and has become a stock character in dark fantasy offerings in books and on screen, but this week, Fortnite, one of the most popular video games in the world, introduced her - and her hut - to over 350 million active players around the world. 

Epic Games' video game creation Fortnite is a powerhouse in the gaming industry. Their e-sport tournaments are intensely competitive and the world's top players vie for big money.  If you have a gamer in the house they either tend to love Fortnite and play a LOT, or they hate it with other allegiances but are still fully aware of just how big this game is. (It's a third-person shooter game with a few creative components and lots of emphasis on teams.) While they do have narrative arcs and themes (currently they are running a Marvel-superhero crossover) they still often dip into legends, myths, and even fairy tales for little bits of story and various special character "skins" that players can "wear" and play as, fully animated. Fortnite's Baba Yaga is clearly a folkloric witch, complete with sprouting mushrooms and forest vibes, sporting a red-eyed crow in a cage on her back (called a "back bling"). Along with her chicken-legged hut to function as a "glider", and a special broom with sprouting mushrooms and chopped off chicken feet hanging from its twigs to be used as a "pickaxe",  the Baba Yaga skin which any player can "wear" (by purchasing it with "v-bucks" ie., virtual dollars), is the first crone skin (read, senior female skin), and possibly the most ancient-looking skin to be added to the game (as far as we can verify - vampires not being counted as they're all timelessly youthful). She became available in Fortnite item shop on Sunday evening October 25th at the 5pm item shop change and remained in the item shop for the Monday 26th update too (usually skins change every day, although new ones often get a couple of days spotlight). The Baba Yaga skin has no special powers in the game - none of the skins do, so as not to disadvantage players who can't purchase them, but she can do everything others characters can, including all those infamous Fornite dances, and wield any weapon she finds in treasure chests, or takes from her kills, including seasonal pumpkin bazookas through to the classic Fortnite LMGs (light machine guns). While there's a good chance she will return later in the week for Halloween, chances are, after this week, we won't see her again in the item shop until Halloween 2021, so if you know a folkloric gamer, make sure they get her today. There's nothing quite like being run down by a Russian witch!

2. Prof and Pints Online Are Hosting A Special Baba Yaga focused lecture by Professor Philippa Rappoport Live TONIGHT 

Come join us as we tune in to hear a fascinating lecture by Slavic folklorist Dr. Philippa Rappoport, on Baba Yaga TONIGHT! All time-zones welcome!

Prof and Pints Online are dedicated to bringing faculty members into bars, cafes, offices (and now living rooms!) to share their knowledge, without the pricey cost of tuition, or the stress of quizzes or grades. Since moving all presentations online due to the pandemic, tickets cost just $12 for an approximately 90-minute lecture, complete with Q&A. Prof and Pints curate presenters (faculty members) on a very wide variety of topics, including politics, history, sociology, and, of course, folklore and fairy tales. (Our Carterhaugh Profs are frequent presenters!) We are HUGE Prof and Pints fans and have attended many lectures, by various experts over the past few months and remain impressed at the quality of educators invited to speak and how generous in sharing their knowledge and expertise they are. We highly recommend them.

Tickets to join live via Crowdcast (no app download needed) are available right up to a few minutes before it starts and anyone can join. (Please be advised, content is aimed at adults, so should be screened before being shared with anyone under 18.) Live chats are very active during the lectures and proposing questions for the end Q&A is open to anyone attending. Lectures are also recorded so are available to watch again later, or tickets can then be purchased to watch at leisure after the event.

TONIGHT at 4pm PST/7pm EST, Slavic folklorist Professor Philippa Rappoport, whose lectures are truly excellent, is talking about Baba Yaga, along with other "dark denizens". (She's also a good storyteller and wonderful to listen to.)

Description:

Profs and Pints Online presents: “Tales from Netherworlds,” an evening with Baba Yaga and other dark denizens of the imagination, with folklorist Philippa Rappoport of George Washington University.

[This talk will remain available in recorded form at the link for tickets and access given via this site. ]

The traditional Celtic celebration of Samhain—now known as Halloween—marked the opening of a door between our world and the world of deities and the dead. In honor of that day’s approach, Philippa Rappoport returns to the Profs and Pints Online stage to tell Slavic folktales about journeys to a strange netherworld beneath us.

Baba Yaga by Ivan Bilibin

The ticket to taking such a trip is being in possession of a magic doll. A mysterious element of folktales in Russia and other East Slavic nations, they’ll open doors in the earth for you. Beware, though. Although you might escape danger on one side, you’re likely to face it on the other.

Professor Rappoport will tell the tale of one heroine, Vasilisa the Beautiful, whose doll-aided plunge into a netherworld leads her to confront the witch Baba Yaga and a host of ooglie booglie spirits. She’ll take us on a journey of our own, exploring what such folktales tell us about beliefs about women, witches, fairy godmothers, and magical helpers. We’ll tour netherworlds as places where we can find both terror and refuge. You’ll be surprised by how relevant much of what you’ll encounter is to spiritual beliefs and practices all around us today.

Professor Rappoport has also wowed Profs and Pints audiences with talks about Russia’s house spirits treacherous mermaids. Her latest effort will change how you think about Halloween.

Hope to see you there!

Sunday, April 1, 2018

Happy Monster Chicken Day!

Tabletop Gaming News
A Personal Note From Our Fairy Tale Newsroom:
We have spent almost as much time living in hospitals and doctor's offices than we have at home this past month (March), due to an emergency with our junior fairy tale newshound, so please excuse the lack of follow-through on promised posts. With his ongoing recovery still our main focus, we will be posting some of our intended articles a little late over the next couple of weeks, even though they aren't as timely for the season as we would have liked. We hope you still find them interesting.

This is one of our Fairy Tale Newsroom's favorite times of year. When we prepare for this season's magical visitors, most people expect us to mention The Easter Bunny, but not as many are familiar with The Monster Chicken. (You can read about this unusual visitor HERE.) Longtime readers of this blog will be aware, however, that this particular supernatural creature is looked forward to with more anticipation than its famous long-eared counterpart.

As the Monster Chicken plays hide-and-seek with its owner (the terribly intimidating Baba Yaga), relishing being free for the short time its absorbed magic enables it to transform each Spring, we always hope it will find a place to take refuge and catch its breath in our yard (and perhaps leave a monster egg in thanks). We prepare the night before by leaving nesting materials and a sign, welcoming the Monster Chicken to hide in our garden if it needs to, and to our collective delight, along with signs of a giant claw-footed visitor, another specially painted monster egg has appeared each year we've done so...

We have yet to catch sight of "the MC" in person but considering its origin, we thought you might like to see an old attempt at building it (in walking hut form) from a few years ago, in Minecraft Pocket Edition (a limited tablet version of the popular game). And since we are, we thought we'd throw in our homage to another fairy tale with an unusual building...

Being a cube-building game, creating organic things can be a challenge but as long as you can count, a little math, color play and imagination can make a blocky landscape quite folk art-like:

Newbie Minecrafter practicing design-via-math to create a folk-art like carpet for the purpose of creating fairy tale scenes in Minecraft (you can see a teensy bit of Baba Yaga's chicken-legged hut in the background).


Baba Yaga's chicken legged hut (on every day but Easter morning...)

Fuzzy close-up of Baba Yaga's chicken-legged hut from the side in Minecraft Pocket Edition.(Out of focus blocks lend themselves well to a tapestry-like impression it seems!)


An attempt at building Rapunzel's tower in Minecraft PE. Thing is, with Pocket Edition, there is a 'ceiling' so you can only build so high. Had to excavate lot before starting... interesting concept for keeping it hidden really!
Hidden tower...
Whoa. That's intimidatingly tall from this angle. (Rapunzel's tower in Minecraft PE.)

So what does the Monster Chicken look like once a year when it transforms and breaks loose? More importantly, did you give it a place to hide on its annual freedom run this year, and receive a thank-you-monster-egg in return?
Antonio De Luca's take on Babayaga

Thursday, February 1, 2018

Article: "How video games like 'The Witcher' are saving Slavic folklore" & Introducing a New Eastern European Fairy Tale Based Family Game 'Forest of Sleep'

Folktales from the Slavic countries (primarily Central and Eastern Europe) form one of the richest and most diverse mythologies in the world. Traditional Western European fairy tales may have become watered down and sanitised over countless retellings and interpretations, but Slavic mythology still retains its bite. (alphr.com)
This topic has been much in discussion in the fairy tale newsroom these past few weeks, so when this article popped onto our radar we had to share it.

THE WITCHER, RISE OF THE TOMB RAIDER & THEA: THE AWAKENING
The Witcher is officially based on Polish folklore as it's main source, but it clearly' borrows' from other Slavic (and Northern European) neighbors as well.

Here are some excerpts, complete with a historian/anthropologist with a special interest in folklore chiming in:
Slavic stories are different to tales from other cultures. Unlike typical Western European stories, commonly based on wars of competing ideologies, Slavic folklore – and other Eastern European stories – are more often about individual human traits, rather than good versus evil. 
..Slavic mythology features prominently in Andrzej Sapkowski’s The Witcher novels, as well as the associated video games and the soon-to-be-filmed series for Netflix. These are new stories that were populated with creatures and monsters from Slavic folklore, and told with a distinctly Slavic flavour. For example, it could be argued that the immortal crones of Crookback Bog in The Witcher 3: Wild Hunt are representative of the Baba Yaga myth... 

...The Witcher games are also full of spirits that are bound to specific locations in the game, with tragic backstories that can be unravelled as part of protagonist Geralt’s investigations into the monsters he hunts. “The most fascinating aspect of Slavic lore are the ‘unclean spirits’ attached to specific locations, such as the home or the barn,” says Nicole Schmidt of the Mythos Podcast. “There is the Bannik, the spirit of the bathhouse, and the Poludnica, a malevolent female spirit of the harvest field.” 
...Dr David Waldron is a lecturer in history and anthropology at Federation University, with a special interest in folklore. He explains: “[Slavic tales] have a distinct ideological difference to Western science fiction and fantasy. Battles between good and evil, and opposing ideologies in general, are seen as inherently destructive. You find the ultimate values being placed on the immediate kindness, integrity and compassion to those around you. Ideologies tend to suppress that for the ‘greater good’. I find something quite laudable in the Slavic approach to ethics,” he adds, “and think it could be argued Eastern European stories led to the ambiguity we now see in modern fiction like Game of Thrones or even 
in Star Wars: The Last Jedi, where toxic masculinity is the villain.” 
The ambiguous morality of Slavic folklore, and the focus on the individual rather than the greater good, translates well into the player-focused decision-making of video games. Video games are also greatly focused on spaces, which gives a lot of scope for stories of “unclean spirits” to be woven into the detailed environments of worlds like The Witcher 3’s – often as enemies to be fought.
You can read the whole of the article HERE.

There is an older article, titled The Myth Behind The Monsters of The Witcher 3, citing the specific folkloric inspiration (and differences) for the game too. You can find that HERE, and we've included some excerpts below as well. The monsters listed are:
  • Alps  - vampiric-like elves, that seek out female dreamers and twist their dreams into nightmares
  • Leshen (Leshy) - "gnarled, root-like monstrosities can be found in dense, ancient forests and are fiercely territorial. Their attacks manipulate nature itself, using roots and branches to assail their opponents", though The Witcher has added an element of Wendigo to them, making them more malicious than mischievous as per Slavic folklore
  • Noonwraiths - again The Witcher has amped the horrific aspects, but in folklore, they are the personification of heatstroke, with Summer field workers being vulnerable to their attacks
  • Botchlins or Mylings - basically tragic infant zombies that cannot rest due to "being discarded or aborted without burial or a given name". They hunt for expectant mothers to drain the life source of them and their fetuses... eesh.
  • Succubi - The Witcher versions share aspects with the scarier versions of sirens/harpies.
  • Plague Maidens - we'll just quote their explanation: "Plague Maidens are derived from “Pesta” of Scandinavian folklore. An elderly woman, robed in black, is the embodiment of the pestilence and disease that ravaged Europe when the Black Death rolled into town. From 1346 to 1353, the bubonic plague devastated entire populations and communities. Denmark lost a third of its population, with Norway losing almost half. The legend of Pesta states that she would travel from farm to farm, bringing with her the ill omen of the plague. If she was seen carrying a rake, people believed that only a few of the populace would die, but if she was seen carrying a broom, the settlement would not survive the disease."
  • The Wild Hunt - "...are a spectral horde of elves from another dimension. Atop their ghastly steeds, this throng of hunters rides across the night sky, harbingers of war and death. They are heavily armored soldiers that pursue their foes by teleporting between dimensions, striking without warning, and wherever they go a crippling frost precedes them."
Oh and Jacob Grimm gets a nice credit here in this article too, particularly for his volume “Deutsche Mythologie”.
                                     
Please note: In case it's not clear by this point, The Witcher video game is very adult. There is a TON of violence, horror monsters, as well as alcohol and explicit sex. Nevertheless, the game has amazing artwork, innovative use of story and a huge and popular following. (See some amazing, folkloric, and quite horrific cosplay of The Crones - a specifically strongly folkloric aspect at one point of the adventure - HERE.) Even their trailers are intriguing for non-violent RPG video gamers (this one embedded here is PG, possibly PG-13, which might actually be considered misleading, regarding its usual content):

FOREST OF SLEEP
There's also another article on a family-friendly, Slavic folktale-based video game we never got to blog about (the beginnings of a post are still sitting in our drafts folder!), called Forest of Sleep, that should interest folks as well. It is "an experimental, generative storytelling adventure based on Eastern European fairy tales" and the art style and aspects we've seen are delightful. The article/interview is titled: “Weird stuff can happen in folk tales”: Ed Key talks meaning, morals and evil bears in Forest of Sleep", and, just like the interviewer, you can't help but be drawn in by the image of a bear holding a balalaika...
 Here's an excerpt from the interview:
TM: So how are you going about structuring these generative folk tales? Are you looking at folklore through a structuralist lens – taking the approach that they’re built up of common movements and characters?EK: Yes, but there's also the link to modern storytelling here, like episodic cartoons, which all follow this fairly limited set of dramatic structures. Because of the incidents within them, they feel different and surprising, and they have a measure of anticipation.I should really say that thinking in terms of these structures is quite new to me. Nicolai and Hannah [Nicolai Troshinsky and Hannah Nicklin, who are also working on Forest of Sleep] both come from much more of a story-making background. Between us we're getting into this structural idea of narratives. Vladimir Propp is the big figure when you talk about folk tales and structuralism....Where Forest came from originally was, halfway through making Proteus I took a break and started making a game about an expedition – going up a mountain and coming back down again, and how you plan your food and so on. That morphed into a more fixed folk tale story about being in the forest when your parent falls ill, and your group needs to go into the next valley and find medicine. Then I started talking to Nicholai about generative narratives, and he suggested making a game about folk tales. His reason for this was based on the sense that weird stuff can happen in folk tales, and you don't question it so much.Also, there's a thing fairly specific to Russian folk tales, in that you have characters that recur across several stories, like Prince Ivan or Baba Yaga, who are kind of archetypes. The way these characters recur felt like it lent itself to a generative system.
You can find that article HERE.
Forest of Sleep is still in development, with the projected release sometime during 2018. (Possibly, or a little later.)

Friday, April 21, 2017

'Where The Water Tastes Like Wine' - An American Folklore Game About Traveling, Telling & Collecting Stories

Listed as one of the best Indie games of 2017 by GDC (Game Developer's Conference) and Gameinformer magazine, Where The Water Tastes Like Wine sounds like no other offering we've heard of. I mean the all-governing currency is stories that you collect during your travels and tell around the campfires. What a fantastic mechanism!

And if you like Bluegrass, Blues, 'roots' and Woodie Guthrie inspired music, you'll probably want the game, just for the OST (official soundtrack).

You play a traveler wandering through the United States - and through a century of history and the Great Depression era - to meet a variety of people, each with their own stories to tell. Presented as a "bleak American folktale", the currency is stories you collect on your travels, and that you tell around the campfires. A fantastical undercurrent runs through the game, with anamorphic people and surreal encounters being a common occurrence. The map is a gorgeous illustrative overlay filled with trees, highways, and campfires that glow in the night. (We've included some development art in this post.)

          
Envisioned as "a bleak American folktale," Where The Water Tastes Like Wine is a gripping and morbid adventure game that lets players explore the landscape of the country, using stories they find along the way as currency. The brief snippet we played showcased gorgeous visuals, a lovely soundtrack, and fantastic short stories that were both moving and macabre. – (Javy Gwaltney, Gameinformer)

Sounds pretty interesting, right? Well it gets better. Turns out there are multiple characters to be found all over this America, both with folktales and personal stories to tell, and the developers employed a wide variety of excellent writers to be the 'voices' for each one. (You can read their impressive bios HERE.) This means the telling is done differently by each character and the flavor of the stories and the person change, just like they do when collecting stories in life.
Take a look at the trailer:
We get more insight into the game and the folktale aspect via a few different interviews. Excerpts are below with the source credited after each extract:
"The art suggests that there's more going on in the world than what we necessarily see," Nordhagen told IGN. "Every once in a while we see through the cracks in the world and get a peek at other realities. It's recognizably America, though - poker and trains, the Southwestern desert mesas, and something that suggests the colorful and idyllic farm produce labels of the beginning of the 20th century. It's the sort of America that might live in tall tales, in blues, folk, and bluegrass songs, and travelers' stories." (IGN)
"The title comes from a folk song, or, more accurately, lots of different folk songs," Nordhagen explained. "American folk culture is one of collaboration, sharing songs and stories but giving them your personal twist. It comes from many different cultures - the European settlers, the slaves that were forced to live here, the workers who have traveled here in search of opportunity, and of course the people actually native to this land." 
                 
"Many of the songs, stories, and poems deal with hardship, especially in the blues genre, and many are about traveling the country," he added, citing such influences as The Adventures of Huckleberry Finn, The Grapes of Wrath and On the Road. "There are many stories of other American wanderers that rarely get told - the spread of African Americans from the south, the movement of migratory farm workers, or the forced marches of native people. Where the Water Tastes Like Wine wants to capture the feeling of those songs, poems, stories, and wanderings in a game." (eurogamer)
Heroic travelers aren't the only people featured in the game. "Most of the romantic road stories out there are white males traveling and having adventures," he said. "That is a freedom only available to those people, but a lot of travelers don't have that freedom and I want to tell stories of people who have been displaced." (polygon)
Here are some screen shots:




Sounds ambitious - and wonderful! Right now the release date is yet to be set but this will be available for Steam, PC/Mac later in the year, and other platforms XBoxOne and PS4 sometime later after that. We're thinking of preordering!

To finish, here's an interview with the creator (known for his critically acclaimed previous game Gone Home) at the convention SXSW 2017 (South By South West) in which you can hear a little more about how this game came to be, and see some more of the art in motion and a little gameplay. It begins with a typical upbeat 'gamer' intro, but quickly gets into the meat of the interview. Totally worth watching we promise. Enjoy!