Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Wednesday, September 28, 2016

Chronotopia's Dark Fairy Tale Visual Novel Seeks to Put You In Donkeyskin's Shoes (Kickstarter Project)

... in a visual novel where you make the choices that save her, or doom her to death - multiple times.

Currently on Kickstarter, with just under a month to go till the funding goal, this project is a "visual novel" with aspects of game play, in which the reader makes choices (by clicking on the options) to move the story forward.
From the site:
A dark and mature rewriting of a forgotten fairytale with many twists. Will you save Donkeyskin or doom her?In Chronotopia, you incarnate a soul who recently found their way in Purgatory. The soul has to find the memories of their previous life again, otherwise they’ll be damned. You’re assisted by a mysterious young girl who has the power to travel through lost worlds –the uchronia, which are actually rewritings of fairytales. During your journey in the fairytale world, you will witness events that can grant the soul fragments of their buried memories. The number of fragments you collect will affect the fate of the soul.

Chronotopia is a dark retelling of the fairytale of Donkeyskin, which is very similar to Cinderella. Here, instead of remarrying, the heroine’s father decides he should wed her instead, so she has to escape with the help of her fairy godmother to finally be able to meet the prince. And that’s where we present our version with a more...realistic and mature approach to spice things up. Of course, the choices you make will also affect her fate: she can either escape with her servant, become a fairy herself or die in a horrible way. Multiple times. 
  • A unique take on a forgotten fairytale with many twists
  • Branching story where choices affect the endings: will you save the protagonists or doom them?
  • Beautiful artwork, with animated backgrounds and special stained-glass illustrations  
  • Extensive use of RenPy 3D camera for a more dynamic presentation 
  • Several segments allowing you to freely explore the castle to discover its secrets  
  • A full original soundtrack with celtic influences
As you can see, even though Chronotopia is a visual novel, there will also be several gameplay segments through the game to enhance the experience and offer a more dynamic presentation.
The Donkeyskin story is blended with a few different gaming, anime and folktale aspects to make for an unusual combination. While the Donkeyskin premise seems fairly apparent, especially at the outset, the journey into Purgatory and taking on the powers of a fairy, for a price, aren't usually part of the package. The time factor is obviously key, with a name like "Chronotopia", but how that works isn't entirely clear.

With grownup themes and the words "dark" and "adult" attached it's also unclear which demographic the novel/game is aimed at, especially with such appealing storybook-like illustrations.

The decision to make Donkeyskin/Kionna a princess of color is an interesting one, and adds interesting and different undertones to an already disturbing tale. Although some aspects like the role of the fairy and why the Princess is the character going through Purgatory are intriguing, it's the choice in having a Princess of color, the implications of such and, as a result, the different lens through which to view the tale, that is the most appealing to us. If you delve into the world of Chronotopia, we'd love to know.

We find no references to apps, Android or iPads for the final product but it will be multiplatform for the most common PCs (Mac, PC, Linux). In the meantime you can download various demos HERE.

If you're interested to know more, head over to the Kickstarter page. There is a lot of information about the developer team and other aspects of the project as well.

Update 9/29/16: A mobile version of the game is a stretch goal at present. Also dark doesn't mean 18+. We have been reassured by the creators that this is quite appropriate for all teens.

Wednesday, February 25, 2015

"Never Alone" Models A New Way to Bring Back Old Tales

It doesn't matter if you don't play video games, don't like video games or don't care about video games. None of that is relevant when you understand what is really happening with Never Alone. (If it bugs you, just call it an educational tool". That's also a correct description.)
"What good are the old stories... if their wisdom is not shared with anyone?"
Note: If you only look at one thing in this post, please watch the video below. It will amaze you with regard to the tales being used, how they're used and how beautifully it has all come together. You can scroll down to view.... (and if you want to read more the text will still be here afterward. ;)
I posted on Never Alone initially when it was released (you can read that HERE, along with lots of beautiful pictures and many more resources about the tales, which I won't repeat in this post), but this week, they've just come out with a host of game improvements/upgrades, are releasing a soundtrack this week (yes, it's become that popular!) and are expanding the systems you can play it on, to include Macs (Apple computers), starting this Thursday, February 26th (currently available for XBOX ONE, PS4 and Steam), The soundtrack will be available through the Steam store at the same link.

Never Alone's mission is to bring the old and fading indigenous tales (of the Iñupiat people) back into circulation and popularity among current and future generations. That sounds ridiculously lofty - like an idea that would ultimately gather dust in some enthusiastic, but sadly naive paper somewhere, but here it's actually happened.

Correction: IS HAPPENING.
Not only has this video game educational tool been created, it has been done in the best way possible, with the combination of young, intelligent, technologically-savvy young people who among the best in their field, in conjunction and under continuous consultation with tribal elders. Yes. 70, 80+ year old traditional tribal elders are not just talking with, but working with hip (and geeky) youngsters who think in RAM, terrabytes and all things digital. Not only that, it draws on old traditions to inform the design style and the development of the storytelling!
We paired world class game makers with Alaska Native storytellers and elders to create a game which delves deeply into the traditional lore of the Iñupiat people to present an experience like no other.
Never Alone is our first title in an exciting new genre of “World Games” that draw fully upon the richness of unique cultures to create complex and fascinating game worlds for a global audience.
The best of the old meets the best of the new. And it's a beautiful thing.

The result is a stunning, gorgeous and unique interactive storytelling-puzzle-and-platform game that leads the player through discovery of characters from tales, challenges from stories and triumphs via ingenuity and putting learned principles (and game skills) to good use.
Contrary to what you might think, this little indie game isn't just waiting to be noticed. It's out there making waves with it's approach, style and beauty of both storytelling and game design, as the developers confidently take it to all the leading game conventions and meetings. As a result, it's quickly earning worldwide recognition AND garnering some coveted awards along the way.
Before I write any more, take a look at the behind-the-scenes video and see behind some of the tales (and the people and process) of Never Alone:


I feel like this is exactly the sort of thing we need to be aiming to do to get old stories back in circulation. We need to meet the influential (often young) people (the trend setters, the most influential demographics) on "their" territory, speaking their language (technology, social media and video games) and give them reasons to want to tell and retell these tales themselves

That's the only surefire way old tales will make it back into common knowledge and that's the way the wisdom and knowledge in these tales will be passed on to benefit people now and in the future.

Creating a widely respected and loved video game is a wonderful way of doing exactly that.

I'm so moved that the vision for Never Alone has been made real and is proving to be exactly what they set out to be: influential. Not only that, it's enriching the lives of the developers, the creation team, the communities supporting them AND the gamers and the industry professionals that are coming into contact with it (ie. inward and outward).

It's nothing short of magic.

It's the sort of difference I want to make, to be a part of - where the tales are alive and vital in ways that connect us to our past and pave the way for a (hopefully better) future.

The best thing? This is just the first game. They've only just begun...
_____________________________________________________________________
~  Here's the trailer, in case you haven't seen it yet.  ~
Just sit back and enjoy:

Additional note:
From their newsletter this week, below is a summary of the current awards to date.
Never Alone received an Editor's Choice designation at E3 and PAX from Destructoid and Polygon, respectively.  We were also a finalist at IndieCade 2014.  After the game's launch, we received even more award nominations: The Game Awards.  The DICE Awards.  The Game Developer's Choice Awards.  The SXSW Gaming Awards.  And most recently, the British Academy of Film and Television Arts(BAFTA).  It's truly an honor to be nominated alongside our peers — it inspires us to make even better games and tell stories in new ways.
Congratulations to the unique and wonderful team at both E-Line Media and the Alaskan Native Cook Inlet Tribal Council!
We cannot wait to see what you do next.

Tuesday, January 20, 2015

Jack's Castle: No Giants Allowed

by Skrufor
It's my little guy's birthday today and as a surprise, I built him a castle.

Like many kids his age, he loves Minecraft, that he can create worlds (literally - OK, "virtually") and the bizarre and crazy-fantastic "mythology" of the various creatures (Creepers, Endermen, Ghasts, Mooshrooms etc) as well as seemingly endless magical possibilities.

So, I built him a castle. In Minecraft. (He'll discover it later today when he explores his world with his friend who is coming over for gaming and cake - hopefully!)

OK, so really it's just a very large stone box with some turrets... (this Mama is kind of new to Minecraft), so it's more like this, but without the clouds and beanstalk):

... but there are a few surprises in there, some better-than-basic fortifications and a lot of signs saying "Keep out! (until January 20th, that is)".

One sign will stay, though: "No Giants Allowed" because every Jack should eventually have his own castle, (and stop invading the neighbors) don't you think? ;)

Here's a little Minecraft-built adventure featuring Jack and the Beanstalk, or should I say "Steve" and the Beanstalk. (Steve is Minecraft's everyman character.) It was made a few years ago for a Minecraft "sky limit project contest" (a few people ended up creating Jack and the Beanstalk-based builds), and this builder even made a little teaser-trailer for their created world. It's pretty neat to see someone created the fairy tale, then "played" it as an adventure.

It begins at Jack's little house, where he discovers a beanstalk has grown overnight. He then climbs it into a cloud-land where he finds the Giant's house. (Note: it's a bit dim there because everything is so very, very large compared to "Steve", that regular lights sources don't reach very far, making for many dark corners.

Cue the dramatic adventure music!
Because in Minecraft, there really ARE castles in the sky to explore...

Edit FTNH 1/21/15:
This posted late because of time and birthday-related things, though I've kept the date as it was originally scheduled. You'll be glad to know Jack (my Jack) was completely delighted with his castle and has moved in, making it his new base. He's even made himself a personal crest. Oh and yes: he kept all the signs. ;)
While we're on the subject of Minecraft and fairy tales I wanted to mention that this would be a worthy study subject for those interested in pop culture that uses myth and fairy tales. Part of why I think Minecraft is so popular is because it has a unique component of creatures (both hostile and not) that can change and affect your world. As you create your own living story, these creatures become part of it too, though you can't control them the way an author can in a book. You have to work around their intrinsic natures (programming), which no one knows the complete extent of to date, since it's constantly changing and adapting, the more people play and create. The more you know about them and adapt defenses or uses for them, the more creative potential is unlocked and the more interesting your story gets. (Note: if anyone knows of a fairy tale student or scholar writing a thesis or treatise on this, please let me know. Minecraft has become such a useful tool for education and art - including in schools - I think it might be important that we don't ignore the storytelling and ongoing live tales happening here as well.)
Have a look at this Minecraft fairy tale-type world creation below. It's far more cinematic looking than the Jack build featured above and was made using a special animation program in combination with Minecraft called Mine-imation, which is why there is controlled camerawork and nice lighting, and it gives you an idea of the sorts of things people are doing in their spare time (most of them amateurs). Oh, and this was created a couple of years ago. Since there have been a HUGE number of "mods" and texture packs created for Minecraft since, one can only imagine what's possible. Bring on the fairy tales!


Note: Minecraft Jack and the Beanstalk pics posted were all apparently created for the Sky Limit Project Contest a few years ago. It just wasn't clear who had created which ones.

Wednesday, May 14, 2014

"Never Alone" - A Truly Stunning Video Game Based On Alaskan Native Folklore (Genius!)


“Our stories help us understand how the world is ordered and our place within it,” a man who narrates the trailer says in Inupiat. “What good are old stories if their wisdom can’t be shared?”

This. I want this. I want to play it now. I want to learn all the tales. I want my son to play it. And I'm seriously considering investing in another game platform so we can do it together...

Less than a week ago, a trailer was released for an indie puzzle platformer game and it's been making headlines in gaming and geek communities - not only for it's gorgeous visuals and animation but for the premise behind it: Never Alone's inspiration comes from the centuries-old stories and folklore of the Iñupiat people and was created to assist in imparting the thousands of years old Alaskan native tales and folklore to the next generation.

Take a look:
This is truly a genius way to pass the legends and stories on to the next generation.
As someone deeply interested in both folklore and games, I think it’s wonderful to see a very old storytelling tradition join hands with a new one. (The Mary Sue)
While other games have tapped into this to a small extent with their cultural mythology and legends, like Folklore (based on Celtic tales & myth, which no one seems to have heard of) and Okami (using Japanese myth, legend & folklore, which is fairly well known, award winning and critically acclaimed and incredibly amazing but hard for younger kids to play and get into), there has been nothing quite like this. On top of this Never Alone is beautiful to behold. I really hope it's as wonderful to play and explore as it looks.
Here's the description from Upper One Games, who created it, and are incidentally, the first indigenous-owned game company in history, though their products are for people everywhere. Their mission? To provide games with an educational edge:
Welcome to the top of the world. Where nature challenges life in the extreme. Where death lies waiting in the cold. Where you must explore the fantastical world of Iñupiaq stories to help a young girl save her people from an endless blizzard.
You must succeed or all is lost. This is the first in a new category of games — games which draw fully upon the richness of unique cultures to create complex and fascinating game worlds. Upper One Games paired world class game developers with Alaskan Native storytellers and elders to create Never Alone (Kisima Inŋitchuŋa), a game based on stories that have been handed down for thousands of years. A game which delves deeply into the traditional lore of the Iñupiat people to present an exprience like no other. An atmospheric puzzle platformer of wondrous adventure. A game of survival in a place where survival shouldn't be possible. A game that opens the gateway to explore what it means to be human. 
“We’re extremely proud and excited to be building a truly unique game,” said Gloria O’Neill, president and CEO of Upper One Games. “We’d like to think we’re creating one of the most authentic – and fun – games of the year. Video games are powerful tools for making the history, tradition and culture of indigenous peoples relevant to both the next generation of Native people and the rest of the world.
Here are the gaming details:
Top Level Features of Never Alone (Kisima Ingitchuna) include: 
• 1- and 2-player modes, both involving cooperative play (in single-player mode, the player can switch between the roles of Nuna and Fox at any time);
• 8 sweeping chapters that take players across treacherous ice floes, Arctic tundra, ice caves, boreal forests, cliff-built coastal villages, and more;
• Game story, settings, characters and gameplay inspired by traditional Iñupiaq folklore, including the story of Kunuuksaayuka (Koo-nook-sah-yoo-ka) that has been handed down for generations among the Iñupiaq people;
• Encounters with traditional Alaska Native folklore characters such as Manslayer, Blizzard Man, Sky People, the Little People and the Rolling Heads;
• Exclusive unlockable insights into the Iñupiaq way of life, told by both Alaska Native elders and youth.
Upper One Games is an initiative launched by Cook Inlet Tribal Council (CITC) in Anchorage, Alaska and its development and publishing partner E-Line Media of New York. The goal of the partnership is to create unique and innovate game experiences that explore and extend global cultures in fresh, vibrant ways by weaving timeless living stories into dynamic and fun games.
While we're on Upper One Games, check out Historia as well; teaching history through interactive play and created to integrate with most social studies standards. I really like the way this company thinks!

Additional sources: HERE, HERE & HERE

Thursday, May 1, 2014

Tons of "Fables" News: Movie Update, Willingham Teases End Of Series Details, the Fables Game "Levels Up" + Bonus Awesome Cosplay

Bigby Wolf & Snow White of Fables, "The Wolf Among Us" video game cosplay by Saskeks-Cosplay
The Fables movie news is pretty small but very significant. Warners is now in direct competition with Disney, now that Disney has bought Marvel so the amp up on superhero movies is expected and speculated on. The big question is, since it's Warner's property: will they be doing a Wonder Woman movie? The answer is "not yet" because there are a bunch of others already in production ahead in the cue, including...
...several other movies in development unconnected to the Justice League that are based on DC superheroes and fantasy and crime titles from its Vertigo line of genre comics, said Mr. Silverman and Toby Emmerich, president of Warner’s New Line Cinema label. They include “Shazam,” “Metal Men,” “100 Bullets,” and “Fables.” (Wall Street Journal)
What does that tell you? That Warners are confident enough in how the Fables movie is going that it's been put forward as a major property, currently in active development, and that other likely-to-be-hot properties (aka Wonder Woman) are going to have to wait their turn until after Fables is complete (or at least well established in actual production).

AKA: it's very good news! At least, that's where it stands right now, anyway. These things change so quickly but for the present it's full steam ahead on another fairy tale film of major proportions. *fistpump*

And regarding the long-running, critically acclaimed, Eisner Award-winning, fan-favorite comic book series, Fables ,wrap -up (cue wailing and gnashing of teeth), here's a little teaser that came out on Monday (April 29th), care of ComicBookMovie.com and DC All Access:
In this exclusive clip from DC All Access, Bill Willingham and Mark Buckingham reminisce about their long running Vertigo fantasy series and share some hints on where it's going in its final year. Plus, look for an exclusive announcement about Fables #150 and the final arc of Fables!
Did they just say "I guess there MIGHT BE A POSSIBILITY of returning to those (surviving) characters..."? I hear more fairy tale possibilities for the future care of Willingham & Co... *double fistpump!*

By the way, the images are cosplay for the TellTale Games video game Fables prequel The Wolf Among Us. The talented cosplayers are Saskeks-Cosplay team and aren't the only cosplay I've seen for the game (though their comicbook-line approach is pretty cool and unique). And you know what they say about cosplay, right? OK, I don't know what the phrase is exactly but it's akin to someone tattooing one of your characters on their body. It's considered a "level-up". 
Note: the most recent episode of The Wolf Among Us, A Crooked Mile, is getting amazing reviews. It's been called addicting and akin to The Walking Dead (which TellTale Games won Game of the Year for last year). The Wolf Among Us seemed to slump slightly with the second chapter but people are revved all over again and demanding the next chapter release dates be moved up. (I'm sure they're adding a pretty please in there somewhere... with bared fangs..)

Additional sources: HERE & HERE (and a ton of other reviews from gamers - official and amateur)

Wednesday, January 22, 2014

Movie Pre-Production Update: Through the Looking Glass (aka Alice in Wonderland 2)

Announced yesterday afternoon, Through the Looking Glass has an "undisclosed villain" character, needing some star power to pull it off. As of yesterday it looks like it may possibly be played by Sacha Baron Cohen, who is officially "in talks" for the role. Cohen has worked with Director, James Bobin, before so it's not a complete surprise.

From Geeks of Doom:
Sacha Baron Cohen
Borat and Les Miserables star Sacha Baron Cohen has entered into talks forThrough the Looking Glass, a sequel to Disney’s megahit live-action/computer animated hybrid Alice in Wonderland. 
Baron Cohen would join returning stars Mia Wasikowska and Johnny Deppon the cast. Directing the sequel is The Muppets and Muppets Most Wantedhelmer James Bobin, who steps in for Alice director Tim Burton.
Who Baron Cohen is playing or what story the sequel will tell is not known specifically, as all details are being kept hush hush at the moment. What is known is that the actor would be playing the villain.
Is anyone looking forward to this? It's bizarre, but it seems to me that despite Johnny Depp and Mia Wasikowska signing back on, once Tim Burton left the project people haven't been too excited about it. The weirdest thing about it, is that it still has a chance to be a good film, although May 2016 (the scheduled release time) isn't quite as far away as it sounds. If Alice 2 is going to have anything like the amount of effects and post-production work (or more) that Alice did, they'd better get a shuffle on!

PS Aren't the chess pieces stunning? Not to mention the table..!!!

Here's some info on the artist and I recommend clicking the link HERE (and also HERE to see the table) to look at many more pieces as well as a very unique and mechanical display table.:
The famous sequel of the not less famous “Alice in Wonderland” called “Through the Looking Glass, and What Alice Found There” by Lewis Carroll has a very detailed description of a chess game with unique pieces which are rather to be called separate characters. One (FTNH edit: UNNAMED!) Ukrainian ivorycutting master was inspired to create a special table and a set of chess pieces for this particular game by his daughter’s interest to Carroll’s tales.
Update (and sorry for the late post - I had to do a lot of hunting to find this info):
I found artist names! As far as I can figure out, the (insanely detailed) carved table top with Alice falling down is by Vladimir Rusinov while the rest of the Through the Looking Glass chess table, including the pieces, was by Alexander Konyaev. [See HERE for the full (if somewhat confusing) artist credits but note that the above link on Konyaev's name seems to credit him with the complete work - I think it may have been his personal project, for which Rusinov created the table top.]

Tuesday, October 15, 2013

"The Wolf Among Us" Game Walkthrough

Bigby Goes To Work in "The Wolf Among Us"
For those curious about the Fables game prequel just released (actually, it's Episode One: Faith of at least five installments set to be released at regular intervals), here's a great way to find out more before investing.

Although the choices you make (both in dialogue and action) would change everything (because, apparently, even the seemingly smallest decisions count in this game), you get a good idea of the structure from these walkthroughs. As a bonus, this walkthrough has no commentary getting in the way of the story exploration.

I'm just embedding Part 1 (there are 8). You should be able to easily find the following ones either at the end or on the YouTube page, which is linked to in the bottom of the video window (ie "view on YouTube").

Please note: this game is for mature players only. There is both violence and language and it is not suitable for children to see (or overhear).

Enjoy!
Note: The video can be viewed in "chapters" like the one above or there's one complete, almost two-hour walkthrough uploaded you can watch as well.

I've included the cast sheet below, in case you'd like an overview of the main players.

Note: Contrary to how it might appear, I'm not much of a gamer, so although I'm interested in the concepts I'm rarely drawn in to play. The strong narrative of this one, along with the fairy tale tie in and references, is very appealing though. After seeing just a few of the walkthrough videos I'll admit my interest is more piqued than for any other game I've ever seen. I might actually give this one a go...

UPDATE: ADDED 6pm OCTOBER 15
Fables prequel game "The Wolf Among Us" is getting VERY good reviews all round. Here's one that both reviews (scoring it 8.6/10) and gives you a good idea of what to expect:
(Excerpt):"The Wolf Among Us is a gripping accompaniment to Willingham’s artistic narratives. Having suffered the halfhearted groping of Hollywood executives intent on transporting his books to the big screen, the author clearly regards Telltale as his kinsfolk, remarking of the game: “It’s brilliant to the point of there being far too many moments of ‘I wish I’d thought of that’.”

The inaugural episode, Faith, revolves around the morally imbalanced protagonist of Sheriff Bigby Wolf - aka the Big Bad Wolf - a Fable with a chequered past charged with maintaining peace among his fantastical peers as they eke out a living alongside ordinary citizens, known as Mundies. The instalment revolves around a series of murders, with the player asked to take the reins of Bigby’s passive-aggressive personality in order to solve the mystery.

The dialogue - always a highlight of the publisher’s games - is consistently excellent. The choices are varied and depending on any number of ripostes or discreet silences, the fate of Bigby and his fellow Fables feels as if it is in your hands. Only future episodes, of course, will reveal the wisdom of the choices made - the majority of your time in Faith is an exercise in exposition, spent prowling rooms and locales for clues."
 
Snow White, Bigby & Ichabod Crane
The inaugural episode, Faith, revolves around the morally imbalanced protagonist of Sheriff Bigby Wolf - aka the Big Bad Wolf - a Fable with a chequered past charged with maintaining peace among his fantastical peers as they eke out a living alongside ordinary citizens, known as Mundies. The instalment revolves around a series of murders, with the player asked to take the reins of Bigby’s passive-aggressive personality in order to solve the mystery. 
The dialogue - always a highlight of the publisher’s games - is consistently excellent. The choices are varied and depending on any number of ripostes or discreet silences, the fate of Bigby and his fellow Fables feels as if it is in your hands. Only future episodes, of course, will reveal the wisdom of the choices made - the majority of your time in Faith is an exercise in exposition, spent prowling rooms and locales for clues." (Source)

Friday, October 11, 2013

"The Wolf Among Us" (Fables Game) Online Release Day

Note: This post was scheduled for Halloween Day when the release was going to be October 31st but I'm rescheduling it for the NEW release day - today - October 11th. :)

Scheduled for 12:00am today, Halloween Day (October 31st) Friday, October 11th, you should be able to download the new Fables game (and Willingham approved prequel to the series), The Wolf Among Us for both PC and Mac.

For the gamers among us, here's some playing-specific details you may be interested in. From an interview with the creators by gameranx:
Bigby showing some of his Big Bad side
from the original graphic novel
featuring more of Bigby's story
Fables: Werewolves of the Heartland
Herman: Well you play as Bigby Wolf who is the Big Bad Wolf. He is just a different character, a different guy, and he comes from being the bad guy and now he is sort of in charge of keeping the town safe and protecting the fables. He brings his own personality to the story. 
Lenart: Like you were saying, the comedy element is another element that excited us about it [Fables]. With The Walking Dead, working on that for so long, it's such a grave world and every situation is so terrible. With the Wolf Among Us it's nice because you're playing in this world and it's fantastical with bright moments and colors. It works with the narrative. 
Goodman: Exactly. It didn't feel out of place at all. 
Dingman: And you guys have one writer working on this? That's different from The Walking Dead, which had one person writing each episode, right? 
Lenart: We're going to be doing a five episode season, so there will be different writers on different episodes. 
Dingman: And will the episodes be released monthly? 
Lenart: Nothing is confirmed yet, but it's going to be similar to what we did with The Walking Dead. Each one has a similar kind of feel, when it gets published it can be played in a night. It'll be coming out for PC, PS3, and Xbox 360. We will have season passes for it. 
Goodman: Once the season is complete will there be a hard disc release as well? 
Herman: We have nothing hard right now, but I'm sure there will be. 
Lenart: We always try to do that. We always want to get out on as many platforms as possible.
PS Happy (Early) Halloween!! 

Thursday, October 10, 2013

Update: Fables Game Ep 1 To Drop THIS Friday (ie Tomorrow!)

Bigby & Bufkin checking on Cinderella's credentials in Episode 1 of The Wolf Among Us
Good news for all you Fable fans waiting for the prequel game, The Wolf Among Us: the first episode release has been moved up - way up - to October 11, THIS FRIDAY! (For XBox and PC/Mac. PS3 should follow soon.)

As you're likely aware by now, in this game, you wear Fabletown Sheriff's boots, namely Bigby aka The Big Bad Wolf and all your decisions will matter...

From the official page:
  • Your choices matter – it’s not only WHAT you choose to do that will affect how your story plays out, but WHEN you choose to do it
  • A mature and gritty take on characters from fairytales, legends and folklore who have escaped into our world. These are not the characters you’d see on a little child’s lunchbox.
  • Play as Bigby Wolf – formerly the most feared monster among the Fables, now Sheriff of Fabletown and protector of those he used to hunt. He must restrain the beast within if he is to earn the trust of those around him.
  • Choose Bigby’s actions carefully. Will you approach a situation calmly or unleash your inner rage? The way you act will determine how others respond to you.
  • Set before the events seen in the first issue of the comics – you don’t have to know the characters or the world to play!
If Telltale Games’ Walking Dead series is anything to go by, we can expect The Wolf Among Us to deliver a solid narrative that sits in well as a prequel to the graphic novels, and one where choice and consequence are meaningful. (Additional source)
Happy (early) Friday gamers!