Showing posts with label crowd funded project. Show all posts
Showing posts with label crowd funded project. Show all posts

Wednesday, November 13, 2019

"South of the Sun - Australian Fairy Tales For The 21st Century" (Submissions Call & Crowdfunding)

Anthology cover design by Lorena Carrington

Once upon a time, Australians fell in love with fairy tales... and they never stopped! 

The formation of The Australian Fairy Tale Society [Est. 2013] marked a new era of fairy tale activity in Australia, that has gone from strength to strength, with local monthly "fairy tale salons" (known as Fairy Tale Rings) meeting in almost every state, annual conferences, a hefty, growing library of resources being made available for members and an ezine exploring old fairy tales and new fairy tale work in all mediums.

A LOT of best-selling fairy tale retellings the world over have come out of Australia (by Kate Forsyth, Juliet Marillier and Sophie Masson, to name just a few of many!) so it's only natural that the AFTS (Australian Fairy Tale Society) has been aiming to take that passion and evident talent, and create new - specifically Australian - fairy tales, as part of their mission. A uniquely Australian, fairy tale anthology is a goal the Society has been working toward since its inception and now we are on the cusp of bringing it to life. But there is a question that must be considered to make this happen:
What is an Australian Fairy Tale? 
This is a question South of the Sun explores. We are challenging assumptions that fairy tales are for children, are European, and must contain fairies and pale, passive heroines. Through stories, flash fiction, poetry and illustrations we are producing inventive, intercultural new Australian fairy tales for young adults and older fantasy readers.  (from the AFTS Pozible campaign page)
While the AFTS has provided a generous 'seed fund' to get things in motion, along with publishing partner Serenity Press, it's going to take a (worldwide) village to make it happen and they - we - could use your help. Please see the official call to arms (and call for crowdfunding help), to make the rest of this mission possible below.

The anthology has an auspicious start, with contributions from notable writers already, including:
  • Sophie Masson, the French, Jakarta-born fantasy writer, recently awarded an Order of Australia for services to literature
  • Carmel Bird, recipient of the Patrick White Literary Award
  • Eugen Bacon, award-winning African-Australian writer
  • Cate Kennedy, award-winning novelist and short story writer

And your work could be part of this historic anthology as well! With their ongoing mission to be inclusive, the AFTS has put out a call for submissions to new and emerging writers and illustrators, with the deadline now extended to DECEMBER 13th, 2019 (a reminder for ex-pats and those traveling, that the deadline is Australian time, AEST!) According to the guidelines, contributors do NOT need to be Australian or living in Australia BUT the pieces need to have "an Australian quality" about them. (See guidelines for details.) All accepted contributors will be paid.

Please see the AFTS website for submission details for the anthology HERE.
DEADLINE NOW EXTENDED TO DECEMBER 13, 2019!
* * * * * * * * * * * *
Check out the video below to see some of the beautiful styles of art that will be included, and to hear from some of the award-winning writers and contributors to date. (Hosted/narrated by photographic artist and author Lorena Carrington, who also created the cover for the anthology):

Our anthology, South of the Sun - Australian fairy tales for the 21st century, has embarked on an international crowdfunding campaign! https://www.pozible.com/project/south-of-the-sun-1

Tailored for YA + adult readership, rated G, it features original contributions by acclaimed guests, with lush illustrations, reflecting vibrant, intercultural inventiveness. 


Interested in reading more about the state of the Australian Fairy Tale?

You can find some helpful resources below!

Wednesday, September 28, 2016

Chronotopia's Dark Fairy Tale Visual Novel Seeks to Put You In Donkeyskin's Shoes (Kickstarter Project)

... in a visual novel where you make the choices that save her, or doom her to death - multiple times.

Currently on Kickstarter, with just under a month to go till the funding goal, this project is a "visual novel" with aspects of game play, in which the reader makes choices (by clicking on the options) to move the story forward.
From the site:
A dark and mature rewriting of a forgotten fairytale with many twists. Will you save Donkeyskin or doom her?In Chronotopia, you incarnate a soul who recently found their way in Purgatory. The soul has to find the memories of their previous life again, otherwise they’ll be damned. You’re assisted by a mysterious young girl who has the power to travel through lost worlds –the uchronia, which are actually rewritings of fairytales. During your journey in the fairytale world, you will witness events that can grant the soul fragments of their buried memories. The number of fragments you collect will affect the fate of the soul.

Chronotopia is a dark retelling of the fairytale of Donkeyskin, which is very similar to Cinderella. Here, instead of remarrying, the heroine’s father decides he should wed her instead, so she has to escape with the help of her fairy godmother to finally be able to meet the prince. And that’s where we present our version with a more...realistic and mature approach to spice things up. Of course, the choices you make will also affect her fate: she can either escape with her servant, become a fairy herself or die in a horrible way. Multiple times. 
  • A unique take on a forgotten fairytale with many twists
  • Branching story where choices affect the endings: will you save the protagonists or doom them?
  • Beautiful artwork, with animated backgrounds and special stained-glass illustrations  
  • Extensive use of RenPy 3D camera for a more dynamic presentation 
  • Several segments allowing you to freely explore the castle to discover its secrets  
  • A full original soundtrack with celtic influences
As you can see, even though Chronotopia is a visual novel, there will also be several gameplay segments through the game to enhance the experience and offer a more dynamic presentation.
The Donkeyskin story is blended with a few different gaming, anime and folktale aspects to make for an unusual combination. While the Donkeyskin premise seems fairly apparent, especially at the outset, the journey into Purgatory and taking on the powers of a fairy, for a price, aren't usually part of the package. The time factor is obviously key, with a name like "Chronotopia", but how that works isn't entirely clear.

With grownup themes and the words "dark" and "adult" attached it's also unclear which demographic the novel/game is aimed at, especially with such appealing storybook-like illustrations.

The decision to make Donkeyskin/Kionna a princess of color is an interesting one, and adds interesting and different undertones to an already disturbing tale. Although some aspects like the role of the fairy and why the Princess is the character going through Purgatory are intriguing, it's the choice in having a Princess of color, the implications of such and, as a result, the different lens through which to view the tale, that is the most appealing to us. If you delve into the world of Chronotopia, we'd love to know.

We find no references to apps, Android or iPads for the final product but it will be multiplatform for the most common PCs (Mac, PC, Linux). In the meantime you can download various demos HERE.

If you're interested to know more, head over to the Kickstarter page. There is a lot of information about the developer team and other aspects of the project as well.

Update 9/29/16: A mobile version of the game is a stretch goal at present. Also dark doesn't mean 18+. We have been reassured by the creators that this is quite appropriate for all teens.

Tuesday, September 13, 2016

"Erstwhile" Volume 3 Is Coming! (& You Can Help)



If you've been following this blog for a few years you'll be familiar with Erstwhile comics - the amazing team that rewrite and illustrate little known Grimm tales in an effort to bring them back into circulation. You may not know, however, that Erstwhile are preparing to print they're final volume... with a little help.

If you read any other fairy tales blogs (which we dearly hope you do! They are all unique treasures!) you will know how much all of us committed fairy tale folk love this project and heartily lend support whenever we can. For a cliff notes version (ie. short but highly informative) of the team behind Erstwhile and just what these comics are  - and why they're worth your time - Fairy Tale Fandom has a nice write-up and tribute HERE.
Erstwhile comics are one of the only retellings that actually add to the tales without really impairing the originals in any way. That's... amazing. As a bonus, these comics are set in different times and have a wonderful diversity of characters as well. Just take a look at some of the individual tale covers scattered through this post.

The comics and volumes are largely a labor of love so each collection (volume) has been helped into existence by way of a Kickstarter fund and Erstwhile 3 is doing the same. This time around they've gotten extra creative with their supporter rewards too.

There is just 28 days to go, (at this writing) with just under $4 000 of the goal (of $15 000) remaining, so you have just a few weeks to snag some exclusives and be part of history.


The stories in Erstwhile 3 will include:

  • The Singing Springing Lark 
  • King Thrushbeard 
  • The Wolf & the Man 
  • The Twelve Huntsmen 
  • Sweetheart Roland 
  • The Ungrateful Son 
  • The Leftovers 
  • The Wolf & Seven Kids 
  • Mother Holle 
  • The Golden Key (exclusive to the book)
And here are the Erstwhile comic collections so far:



One thing we don't see mentioned much, with regard to Erstwhile, is the fascinating discussions they inspire  as each page, or set of pages, was released. Their pattern was that they would upload pages twice a week from a story in progress, with a whole lot of interested comic fans watching and commenting as they (often) read this story, for the first time, in installements. The comments archives for each tale and page are really interesting to read! (Make sure to have a big cup of coffee with you, if you dive in. There's s LOT to read!)

You can check out the comics on the web for yourself HERE, to find out even more about this wonderful long term project. We're sad to hear this is the end of the series but the world of fairy tale appreciation is wider and more informed due to theses women's amazing work.

Hats off  to you Ladies!

Friday, July 17, 2015

BalletLorent Teams Up Again with Carol Ann Duffy & Doctor Who Composer to Create a New "Snow White"

Details are a little sketchy but here's the overview, care of TheLowry:
balletLORENT's dark and mystical adaptation of Snow White is created from an original retelling by Carol Ann Duffy, and reimagines the story of a mother’s poisonous jealousy in a dance theatre production for family audiences. Thwarted desire, deception, compassion and redemption with magical mirrors, and a young woman with beauty as pure as feathered snow. 
Snow White is the second chapter of a planned trilogy of Brothers Grimm fairytales created by balletLORENT, which began with the highly acclaimed Rapunzel (Performance of the Year, The Journal Culture Awards 2012).
There's also a great Kickstarter happening in conjunction with the project, called the Snow White Young Cast project.
Giving children with little to no access to the arts the opportunity to be part of a professional dance production. 
Snow White, the second in dance theatre company balletLORENT’s planned trilogy of fairytales, will see the company’s professional dancers joined by a young cast of children aged between 6 – 8 years old and unique to each middle-large scale theatre that Snow White tours to. We are raising money through Kickstarter to be able to widen our reach to children with natural talent but little access to dance and the arts. 
Our young casts will rehearse and perform with our professional dancers, giving them the valuable experience of working with a professional dance company. We ran a similar model alongside our last fairytale, Rapunzel – but this time, our main aim is to engage with more children who have had little to no access to the arts, or previous dance experience.

You can read more about the 'young cast' project HERE.

And you can see another Snow White workshop video with different groups of children HERE as well.

Sounds intriguing, no? From what I can gather, it appears this production is set to premiere in October this year (2015), in Newcastle, UK.

I have to look up Duffy's poetry again, but especially her newer release for children in late 2014, to get more of an idea of where they're headed with this. The one promotional photo available from the production (in two variations) is quite intriguing...
I think there's a good chance the story will be based off her work in this book, however, published late last year, with illustrations by the amazing Tomislav Tomic. I have included the cover of Duffy's gorgeous looking book, and Tomic's two Snow White illustrations below:
"Disappear to faraway lands of wicked witches, evil monsters and brave heroines in Carol Ann Duffy’s stunning collection of Faery Tales, beautiful illustrated by Tomislav Tomic. This gift set collection of stories is a published just in time for Christmas, by Faber and Faber. Tomislav has created ethereal images of the Poet Laureate’s interpretations of classic stories such as Hansel and GretelSnow White and the Pied Piper of Hamelin. He also designed and hand rendered the illuminated letters throughout the book as well as the title for the cover."
Now if I could just get a hold of the actual book..!

Sunday, April 12, 2015

Gaming: "The Little Mermaid" Meets A.I. in Upcoming Game "The Lost Pisces"

I'll be the first to admit this territory of advanced gaming is something I'm not very familiar with. I'm learning along with my kid (who's already much better than I am) and rarely play adult games so when it comes to what people are into, excited about and how this upcoming video game is so different, it takes me a couple of read-throughs to get it - why it's so "epic" and why people are looking forward to it, but once I got there, I knew I had to try and break it down, to bring you in on what's happening here (and with a fairy tale we know well) - because it's pretty.. well.. "epic".
Unlike you might expect, the new game "The Lost Pisces" does more than reference a fairy tale. It bases it's entire premise on Hans Christian Andersen's melancholy The Little Mermaid and then takes it a step further. I'll let them explain.

From OverclockersClub:

The Lost Pisces, or rather just PISCES, is "an experiment in connecting a gamer with an artificial intelligence," according to an interview with designer and artist Dan Rutkowski, just in a way that's different from past instances. PISCES draws its inspirations from Hans Christian Andersen's "The Little Mermaid," where the mermaid is taken away and replaced with a machine that is simply terrified of disappearing. Rutkowski says this machine, the woman seen in the screenshots, is in search for a soul, much like in the original version of "The Little Mermaid," and wants to find that her life will go on after death. 
Sirenum (Edit: the Indie company creating the game) wants players to feel emotionally connected with the protagonist, especially since she learns from the players actions and becomes unique to each player. The team wants to create believable AI in PISCES, one that starts off as a blank slate, but learns and adapts from the player. The AI takes what we do and changes based on that, and if you happen to use a Kinect while playing, the faces you make while playing will reflect on the character. Playing with a Kinect isn't required, but perhaps recommended to get an even better connection with the AI.

Interesting, right? I've never seen The Little Mermaid paralleled so obviously with Artificial Intelligence before, but I can see how they got there. In a high powered digital world where you don't even know if the people you're friends with on the internet, whom you've never met in person, are truly who they say they are - or, to take it a step further, are even real - loss of identity, the feeling of aloneness while surrounded by millions and the feeling of anonymity that can happen though you are in full public view on the internet, can make people feel lost... And not real.

The game takes this idea that is, unfortunately, very prevalent among social media users on platforms that encourage social interactions to be boiled down to "likes" and "dislikes" (that is, Facebook) and gives it another metaphor. Somewhere between a mermaid's hunt for a soul and a little wooden puppet's longing to be real is a story people identify strongly with and for that reason alone, this game has the potential to make some very loyal and intense fans.

In fact, the initial exclusive interview with the creator was titled:
THE LOST PISCES – NEW UE4 ADVENTURE PROMISING AN EMOTIONAL EXPERIENCE THAT STICKS WITH YOU LONG AFTER COMPLETION
Creator) Rutkowski says. “This is the Hans Cristian Andersen version, it’s a little bit darker. The idea behind The Little Mermaid, when he wrote it he had a strictly Christian background, and there’s this notion that nothing except for human beings have souls. So in The Little Mermaid, she’s not really after the Prince necessarily, like in the Disney story, what’s she actually looking for is a soul. So I was naturally attracted to that idea, because it was so in line with artificial intelligence. 
He continues: “If you follow the story of The Little Mermaid, she’s looking for a soul because she knows at the end of her days, she’ll die and turn into sea foam. That’s why she goes to the undersea witch, which in this story is actually more of a witchdoctor, rather than having malevolent intentions. So she trades all these things to become human, but the spell has a timeframe and you have to fall in love. But the undertone of trying to attain a soul is a beautiful idea, especially for this coming era of artificial intelligence; this notion of what makes up consciousness and what makes up a soul. It was a natural thing to graft the story of The Little Mermaid into PISCES. The story goes, that PISCES is The Little Mermaid, this machine that’s suddenly found a tiny bit of consciousness and she, no matter what, wants to gain a soul. She becomes terrified that at the end of her days, she might live for 300 years being a machine, but there’s nothing for her to go on to, no possibility of an afterlife.” 
...“One of the things that we’re going to show... is how powerful the PISCES character actually is. She can manifest these black shards that float around her and she can cast them out. Those shards can pull across the ground and create massive boulders that you can use to bash against the larger robots. As she turns more and more human, the thing is that she loses that ability, so she becomes weaker and weaker. What will happen is you will see her as more and more human. She’s evolving beyond just being a machine, and you have to take up the slack, up to the gamer’s character to fulfill that role.”

For the setting:
PISCES takes place in a technological Atlantis, but the end of it when the water levels are rising and people are heading higher up into the mountains.
There are a ton more details in the original interview HERE, that take you through the gaming specifics, what they're trying to achieve and the challenges in doing that, especially since, as the creator says, if they can't get the gamer to care about this character it's a failure. They're employing an unbelievably huge and complex system to make this work - from developing the visuals to be even more beautiful and dynamic, to motion and micro-expression sensors aimed at the players so that the "girl" can learn and develop her "humanity" from the gamer. It's a daunting task but sounds amazing if they can pull it off.

If anyone ever asks you if fairy tales can be relevant today in a fast-paced digital gaming and social media world, just point to this example. It's clear that no matter how society and technology change, people essentially don't - and we still have the same fears, loves and longings we've always had.

The official website for Pisces can be found HERE and to get a better idea of how things will look and play, follow them on Twitter HERE for lots of development and art updates.

Monday, April 6, 2015

Icelandic "Beast" is a GO!

Huge congratulations to Max Gold and the production crew and cast of Beast!

They got their Kickstarter funded with a whole day left till the funding deadline, and sponsors are still signing up. It all means better resources for the production, (including the shouldn't-be-underestimated need for hot chocolate in Iceland during principle photography!).

So the film shoot is ON - and it appears we'll start seeing results of this new Icelandic/Viking Beauty and the Beast, as early as October this year. (Wow.)

In celebration, I've added some more eye candy lovely images from the project.

If you'd like to be part of helping make this project a success you can still contribute to the Kickstarter HERE with any amount from $1 up. For $30, however, you are guaranteed your very own copy of the film. (Since distribution for theaters and ultimately for DVD and Blu-ray aren't yet known, this is one way to make sure you actually see it - and soon.)

Bring on the Beast!