Showing posts with label storytelling. Show all posts
Showing posts with label storytelling. Show all posts

Thursday, May 24, 2018

Theater: 'The Salonniéres' Premieres In Fall This Year (Greater Boston Stage Company)

Poster by J. Weston Lewis

Doesn't this poster look amazing?! Fairy tale writers, storytellers and revolutionaries make for a great lens to view this period in history and we're guessing d'Aulnoy will feature... (please let it be so!) What a wonderful concept for a play. (We can't believe this is the first we've heard of this play from 2015!) The conversations and storytelling in a fairy tale salon, layered with all the social and political intrigue and chaos of the time, would be fascinating to watch. We wish we were local to check this out. 
Here's the info:
THE SALONNIÉRES
October 25-November 11, 2018

World Premiere
by Liz Duffy Adams
Directed by Weylin Symes
In pre-Revolutionary Paris, a young girl is promised in marriage to a Duke to pay off her father’s debts. She flees to the literary salon of her late mother’s friends: aristocratic women who conceal radical politics within reinvented folk tales. Which of them is her fairy godmother, and which the cruel stepmother? Is the Duke a Prince Charming or a Beast? And is the maid just a maid, or the hero of a story none of them knows they are in?

Here's a different description from New Plays Exchange (where the GBSC found the play!):
The Salonniéres  
Cast: 5
Genre: comedy, drama, period, political
Keyword: revolution, feminism, Fairy Tales, France, strong female leads 
In pre-Revolutionary Paris, Madeleine, a girl fresh from the convent, is promised in marriage to an older nobleman to pay off her father’s debts. She flees to the literary salon of her late mother’s friends, aristocratic women who conceal radical politics within reinvented folk tales. When her promised husband shows up too, the women must use their wits to save Madeleine. But in the end, the maid Françoise is revealed as the real hero of a story they didn’t realize they were in.
And the recommendations from New Plays Exchange (NPX):
  • Jordan Elizabeth Henry:
    29 Apr. 2018 This wonderful period piece blew me away with its accessibility, its honoring of story, its depth of character, its crazy-high stakes, and its charm. The ending made me want to stand up and shout; I had fiery grateful feminist tears in my eyes. THE SALONNIERES is full of humor, horror, and badass women. I'm obsessed.  
    Kristen Palmer:
    22 Oct. 2017 This play is so sharp. I got to hear it read recently and it soared off the page and into my head. It's a wonderful play for the moment - and puts the male canon firmly into the hands of the too long over looked women of its era - with the revolution rumbling just outside the door. 
This is one play we'll be watching for reviews of. (And if you're in Boston and want to go in exchange for a review, please let us know. We might be able to help you get there...) 
Check out the 2018/2019 season line-up at The Greater Boston Stage Company HERE.

Saturday, May 19, 2018

Editor Rejects Her Own Story (Timeless Tales Magazine)



Written by Tahlia Merrill Kirk (Editor of Timeless Tales Magazine)


A couple weeks ago, I wrote a guest blog post over at JL Writers about all the challenges writers face when retelling Snow White. It basically summarized the biggest problems I've run into while reading submissions for our upcoming issue. But let's be honest: It's easy to spot weaknesses in a story--it's a whole different ball game having to actually write a retelling that avoids these pitfalls.

In the interest of keeping myself humble, I dusted off an old Snow White retelling that I wrote 10 years ago when I was a freshman in college. My initial thought before re-reading it was that I would insert it into our 5-year Anniversary issue as a bonus story, but now I'm not so sure. It's a perfectly nice story--a Snow White/Psyche & Cupid crossover, in fact. But it has enough problems that I can't just pop it into the magazine without revising it first.

So I thought I'd pretend that this is a story I received in my submissions inbox and use it as an example of how I analyze a retelling. Feel free to play along and leave comments with your own feedback or suggestions on how I should revise it! 

Note: I apologize that the resolution on these images isn't crystal clear. I spent two days fighting with my computer and this was the best I could manage. If you'd rather read it as a high res PDF, here's a link.

 



 



Alright, still with us? So if I received this story in my inbox, I would probably give it a 7 out of 10 rating, which means it would be guaranteed a second read later down the line. 8's and 9's are my "Almost Definitely Yes" pile and 6's and 7's are my "Right on the Edge" pile. When I circle back to it, I'd spend a lot of time agonizing over whether the pros outweigh the cons. Do I have a clear idea about how to explain the changes I would want made to the writer? Are those changes likely to be welcomed by the writer or will it take their story in a direction they might be unhappy about? How does this story fit with the others I want to accept? Does it have a similar tone/setting/perspective from what I've already accepted or does it fill an obvious gap? Let's imagine that my conclusion is to reject this story. Despite all the notes I've made, this is all that makes it into my rejection letter:


Dear Tahlia,
Thank you for submitting your ​Snow White ​retelling to Timeless Tales. After reading it and carefully considering, we will not be publishing it. However, I really enjoyed your unique premise (Psyche is my favorite Greek myth!). Although your writing style is strong, I felt like your protagonist Vanessa was underdeveloped and the romance was mostly told from Eros' perspective. I wanted to see more of her personality and agency come through.

Best of luck to you finding a home for it elsewhere and thank you so much for sending it our way. We certainly encourage you to submit for our next issue.

Our next theme is still TBD, but we often decide themes by letting our readers vote. To be notified when polls open for our next theme, subscribe to our newsletter via our homepage.​The newsletter will also send you occasional Timeless Tales updates and information about submission window​s​.
Thank you so much!
          ​Tahlia Merrill Kirk
         Editor of Timeless Tales Magazine
         www.timelesstalesmagazine.com


And that's how it's done, folks. Now you know why it takes me fricken' forever to go through my submission pile every issue. The time I'll spend jotting down notes on each submission varies, but this level of detail isn't unheard of when I'm feeling conflicted about a story.

Do you agree with my assessment? Am I being too hard on myself? Not hard enough? Did I miss something? Only time will tell if I end up finding a way to revise this story (I have a few ideas rattling around). Be sure to check the Table of Contents when you read our Snow White issue (coming soon!). Even if I don't, though, I promise the ten pieces we're publishing are all AMAZING and will blow your mind with their twists on this fairy tale. 

Thursday, July 27, 2017

OUAT Season 7 trailer & a Variety of Sneak Peeks from SDCC

San Diego Comic Con is now over and lots of news for upcoming TV series and movies was, as always, released to the delight of fans. OUAT was no exception and SDCC saw the official release of the trailer for this newly-re-vamped version of OUAT, as well as giving folks a sneak peek (first few minutes it looks like) of the first episode.


Official season 7 trailer:

 Sneak peek from the beginning of the first episode of season 7, titled 'Hyperion Heights':
If you'd like to know more there are videos on YouTube of the various OUAT panels in which both the creators and the cast for season 7 were interviewed and presenting, so you can find out more details that way if you're keen.

In the meantime, what's important for fairy tale folk to know is this: you may have noticed (or been made aware by the difficult-to-avoid news of it online), that Season 7 has a new and different Cinderella, but you may not know what that really means. Creators Horowitz and Kitsis are quick to point out this doesn't overwrite the original Cinderella of OUAT. (They say she's happily living in Storybrooke holding her very successful Mommy & Me classes). 
A grown-up Henry (season 7 new main character) meets a different Cinderella
What they're underlining is that Henry has discovered that there are different versions of the same tale in 'many different universes' (read, cultures), so a POC Cinderella isn't a rewrite, but an expansion, (though she does seem stuck with the European trappings of the white Cinderella). But it's still a good addition - POC have been underrepresented in the classic canon of tales. (OUAT's black Rapunzel was a wonderful standout and we wish we'd seen more of her.) Essentially we have a 'multiverse of fairy tales' now. 

We like this premise - of learning of variations on the well known tales. How much of the associated cultural diversity (apart from POC casting) makes it into the show is yet to be seen of course, but it's a move in the right direction at least. There will also be an effort to increase the diversity of LGBT characters this season; something which they began with some well known tale characters but it seems the emphasis will be closer to the show's core this time. (You can read more about the plans HERE.)
Some of the new regulars in OUAT's season 7 (Drizella, Alice, Tiana & Lady Tremaine)
Fans are reacting in polar opposites for the most part. While about half are just very sad most of the pillars of OUAT will no longer be seen regularly (most of the actors have contracts for limited appearances - usually one episode), some are also not happy that the emphasis is on 'a new Cinderella'. The other half have not only embraced the POC inclusion but are hoping to see that 'variations on the tales in different universes' expansion, explore diversity, so are optimistic.

It's certainly different from what we were expecting for the 'revisioning' of OUAT, but it's a welcome one, with a lot of possibilities. Although the tone will clearly be different, there will also be many callbacks to the first era of OUAT and it looks like the mythology of the show will stay intact too, so that should please fans who plan to continue watching. Either way, we can expect more fairy tale character mix-ups and revisionings in the usual OUAT style so likely we will be posting on the series for a while to come.
Season 7 begins this Fall, October 6, 2017...

By the way: the new title poster revealed at SDCC (and shown at the head of the post) holds some Easter eggs (hidden images) which some smart folks noticed and have shared. Most aren't spoilery but in case you don't want to know the sort of stories that are coming, we recommend you stop reading.

Now.

You sure you want to see?

OK - here they are:
pumpkin
magic flower
glass slipper
white rabbit
cat
frog

Monday, July 10, 2017

If Picasso & Other Modernist Painters Retold Red Riding Hood

Jean Ache, (born Jean Huet 1923-1985) was greatly admired in France (and beyond) for his wide ranging cartoonist and animation work, as well as his 'one off' cartoons, published in the periodical Pilote. While generally realist in his comic style some of these 'one-offs' took unusual and unexpected forms.

One of these was Huet's wonderful Little Red Riding Hood series, created in 1974. It included seven re-imaginings of the tale, in the style of seven modernist painters.

It's best just to look, appreciate and enjoy. We suspect you're familiar enough with the tale that the few untranslated French words won't be a problem...

Click on the images to view them full size.

After Georgio de Chirico:

After Joan Miró:

What a brilliant way to combine tale telling, narrative form, art elements and art history and to inspire a new generation of artists and storytellers!

Friday, May 19, 2017

'We Are All Connected' (for World Wildlife Day)

In honor of World Wildlife Day we're posting this incredibly gorgeous short film, made for the World Wildlife Fund and presented by National Geographic, with origami art and stunning paper animation, that beautifully and artistically highlights the message of Wildlife Conservation.

The film's title and message is 'We Are All Connected':

Different miniature paper animals move across the various landscapes of an office environment, underscoring what was affected for each supply, telling their stories as they go, and showing us how they are all connected to us. It isn't too much of a stretch to see a folktale connection of storytelling and animals fables, with stunning use of origami, folding itself out of ordinary lined and colored work papers, coming to life and racing away.
From the description on YouTube:
Paper predators and prey spring to life in this visually stunning short from directors Dávid Ringeisen & László Ruska. An ordinary desk and typical office supplies are the backdrop for this micro-universe that carries the macro-message of wildlife conservation. While humans are left out of the piece, their impact is still present in a discarded cigarette butt that sparks an imaginary forest fire and an overflowing wastebasket that pollutes a fantastical rolling-chair river. This piece is part of the filmmakers' MOME thesis project, the animation department at Moholy-Nagy University of Art and Design in Budapest, Hungary and was created for WWF Hungary.

Dávid Ringeisen & László Ruska: https://www.facebook.com/paperworldfilm/WWF Hungary: http://wwf.hu/en/wwf-hungary
Simply gorgeous. It's no surprise it's the winner of multiple notable awards!

Friday, April 21, 2017

'Where The Water Tastes Like Wine' - An American Folklore Game About Traveling, Telling & Collecting Stories

Listed as one of the best Indie games of 2017 by GDC (Game Developer's Conference) and Gameinformer magazine, Where The Water Tastes Like Wine sounds like no other offering we've heard of. I mean the all-governing currency is stories that you collect during your travels and tell around the campfires. What a fantastic mechanism!

And if you like Bluegrass, Blues, 'roots' and Woodie Guthrie inspired music, you'll probably want the game, just for the OST (official soundtrack).

You play a traveler wandering through the United States - and through a century of history and the Great Depression era - to meet a variety of people, each with their own stories to tell. Presented as a "bleak American folktale", the currency is stories you collect on your travels, and that you tell around the campfires. A fantastical undercurrent runs through the game, with anamorphic people and surreal encounters being a common occurrence. The map is a gorgeous illustrative overlay filled with trees, highways, and campfires that glow in the night. (We've included some development art in this post.)

          
Envisioned as "a bleak American folktale," Where The Water Tastes Like Wine is a gripping and morbid adventure game that lets players explore the landscape of the country, using stories they find along the way as currency. The brief snippet we played showcased gorgeous visuals, a lovely soundtrack, and fantastic short stories that were both moving and macabre. – (Javy Gwaltney, Gameinformer)

Sounds pretty interesting, right? Well it gets better. Turns out there are multiple characters to be found all over this America, both with folktales and personal stories to tell, and the developers employed a wide variety of excellent writers to be the 'voices' for each one. (You can read their impressive bios HERE.) This means the telling is done differently by each character and the flavor of the stories and the person change, just like they do when collecting stories in life.
Take a look at the trailer:
We get more insight into the game and the folktale aspect via a few different interviews. Excerpts are below with the source credited after each extract:
"The art suggests that there's more going on in the world than what we necessarily see," Nordhagen told IGN. "Every once in a while we see through the cracks in the world and get a peek at other realities. It's recognizably America, though - poker and trains, the Southwestern desert mesas, and something that suggests the colorful and idyllic farm produce labels of the beginning of the 20th century. It's the sort of America that might live in tall tales, in blues, folk, and bluegrass songs, and travelers' stories." (IGN)
"The title comes from a folk song, or, more accurately, lots of different folk songs," Nordhagen explained. "American folk culture is one of collaboration, sharing songs and stories but giving them your personal twist. It comes from many different cultures - the European settlers, the slaves that were forced to live here, the workers who have traveled here in search of opportunity, and of course the people actually native to this land." 
                 
"Many of the songs, stories, and poems deal with hardship, especially in the blues genre, and many are about traveling the country," he added, citing such influences as The Adventures of Huckleberry Finn, The Grapes of Wrath and On the Road. "There are many stories of other American wanderers that rarely get told - the spread of African Americans from the south, the movement of migratory farm workers, or the forced marches of native people. Where the Water Tastes Like Wine wants to capture the feeling of those songs, poems, stories, and wanderings in a game." (eurogamer)
Heroic travelers aren't the only people featured in the game. "Most of the romantic road stories out there are white males traveling and having adventures," he said. "That is a freedom only available to those people, but a lot of travelers don't have that freedom and I want to tell stories of people who have been displaced." (polygon)
Here are some screen shots:




Sounds ambitious - and wonderful! Right now the release date is yet to be set but this will be available for Steam, PC/Mac later in the year, and other platforms XBoxOne and PS4 sometime later after that. We're thinking of preordering!

To finish, here's an interview with the creator (known for his critically acclaimed previous game Gone Home) at the convention SXSW 2017 (South By South West) in which you can hear a little more about how this game came to be, and see some more of the art in motion and a little gameplay. It begins with a typical upbeat 'gamer' intro, but quickly gets into the meat of the interview. Totally worth watching we promise. Enjoy!